

If the application is closed while a button/plunger is still being held down then that key will remain held. (I could be wrong as I noticed Pinball FX2 does support touch screen controls, even the Steam version) Lack of nudge support, as naturally the iPad would have this built-in but as far as I am aware neither Pinball Arcade or Pinball FX2 support motion sensors on PC, even if you have a tablet with motion sensors in it like I do. That way when you get a hiscore you can select the letters with the flipper and okay them with the plunger. Map space bar to Menu Select in keyboard configuration in Pinball Arcade. This feels surprisingly authentic as it means the ball is hit at exactly the time you would expect it to in relation to the plunger returning to its home position. While the plunger is technically only digital (its just pressing and releasing a button) what actually happens is pulling down on the plunger presses the space bar, after releasing the plunger it hits a button internally that triggers releasing of the space bar. Its mapped to left/right shift for the flipper buttons and space bar for the ball launcher.


I am happy to report that with my very first functional C# application I have made the Duo Pinball compatible with PC. Its normally only compatible with Pinball HD Collection on iPad but as I have just bought an Asus Transformer Book T100TA and it runs Pinball Arcade well enough (with everything off except texture filtering, which still looks better than on PS Vita), I figured it was worth a look. I bought a Duo Pinball for £12.59 off Amazon, a fairly simple Bluetooth device that simulates two flipper buttons and a plunger.
Pinball wizard arcade closing Pc#
HOWTO: Use the Duo Pinball controller on PC
